

Landscape only
20 atmospheric rooms. One locked door at a time. A green thing watching from the corner — and roughly nine minutes before it decides you're interesting.
Each room is a self-contained trap: a lock you've never seen before, a mechanic the game never explains, and exactly enough clues hidden in the scenery. Most players crack room 1 in two minutes. Almost nobody escapes room 17 on the first try.

LEVEL 2
The Cell

LEVEL 8
The Hatchling
Every level is built with care. No generated filler, no fake difficulty.
Pull levers, match glyphs, wire panels. Tap what looks tappable — it probably is.
Turn the phone sideways. The whole room fits in your hands, edge to edge.
Stuck? The bulb nudges you forward without solving it for you.